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Anyone that wants to submit content to the Creation Club must first pitch the idea to Bethesda and await approval.
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All mods on the Creation Club will be curated and tested for compatibility to ensure that nobody's save game gets corrupted. Instead, Bethesda's own in-house developers, some third-party developers and only ‘the best' community creators will be making brand new content for this platform. Now, Bethesda is trying its hand at additional paid content for its games with the Creation Club but this time around, some much needed changes are in place.įor starters, no previously free mod for Fallout 4 or Skyrim will be accepted into the Creation Club. Previously free mods suddenly had a price tag, there was no assurance that paid mods would be compatible with your save game and the overall quality of the first batch was pretty low. In an FAQ on the newly launched website (opens in new tab), the publisher gives a categorical “No” to the question on everyone’s minds, stating that the current mods arrangement on PC and consoles “will remain a free and open system where anyone can create and share what they’d like.A few years back, Valve and Bethesda caused quite a stir when they attempted to bring ‘paid mods' to Skyrim. Those looking to be a third-party creator (all would-be collaborators will be paid by Bethesda for their work as soon as their pitches are accepted) can sign up via an online application form (opens in new tab) today, though you’ll have to show off some of your previous work if you hope to be successful.Ībove all else, Bethesda really want you to know that Creation Club is not a paid mods scheme. They’re available on PC, PS4, and Xbox One, in case you’re wondering. Creation Club will be launching in Summer this year, and gives players access to new modifications in Fallout 4 (opens in new tab) and Skyrim: Special Edition (opens in new tab), as designed by both Bethesda Game Studios and a cadre of external development partners.
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