if he is not with his army ("dead"), he will be summoned back garrison left by NPCs (only if they don't belong to the faction of which player is the king) in a just taken fief is configurable in CAMP -> POP OPTIONS NOTE: the world balance was NOT tested with values different than DEFAULT one Qualis Gem and Large Pouch of Diamonds for enhanced item (were 2 Qualis Gems) one Qualis Gem and one Gold Bar for "strange" item Large Pouch of Diamonds for mine location (was Qualis Gem)
slider on the ally/enemy part of the troop ratio bar should be displayed properly (reverted changes) with horse archers AI enabled: if horse is killed, raider may stuck in attack animation thanks to Vetrogor if player assigns an unassigned fief to him/herself/husband all garrisoned units >31 will be disbanded player can't take (only give) troops to an unassigned fief KO knights) as garrison -> player has unrestricted access to the garrison of the unassigned fief (and takes mentioned free KO knights) exploit: player is a king -> ask marshal to take fief -> marshal conquers fief and leaves part of siege army (e.g. fixed glitch: ask Arandur/Quigfen for troops -> see their offer -> press on NPC's portrait -> select any lord -> go back -> different offer, thousands soldiers
terrain near Almerra Castle is passable added missing hair styles (not new) for woman and custom_woman skins - no more bald Fierdswain and Falcons females player may easier add new hairstyles (no coding required, just replace placeholders with desired meshes) conversation with companion "I'd like to ask you something." - added "go back" dialog option quest "rescue prisoner" - initial +1 relation boost for accepting quest transferred to the reward as may be exploitable: accept quest -> relations +1 -> "can't do it" -> no relation loss -> immediately accept quest again ->. on the rare occasions there was no dialog option to ask quest target lord for a prisoner added check to make sure that targeted lord is not imprisoned at the moment when quest is given (as it may take him longer to escape and respawn than duration of the quest) added missing penalty for siege retreat when player uses edge of the scene ("Leave area") Prophesy of Pendor v3.9.4 was tested with Mount and Blade Warband version 1.173. POP 3.9.4 changelog (NEW GAME IS REQUIRED):